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 Special Shots Developed Inside Bakugan Cyberspace

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Join date : 2013-06-25
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PostSubject: Special Shots Developed Inside Bakugan Cyberspace   Special Shots Developed Inside Bakugan Cyberspace Icon_minitimeSun Jul 07, 2013 10:35 pm

Hello brawler,

This is the list of special shots currently able to be executed inside Bakugan Cyberspace. Your Special Shot total is decrease by the amount it takes for to execute the Special Shot. The Special Shot MUST be claimed before you throw the Bakugan. Editing it in later will NOT be allowed. This can give you quite an upper hand if used well. Think well before using these moves.

-Admin

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NOTE: If a Special Shot name contains a *** next to it, this means that if the Bakugan is sent back, the Special Shot effect is also removed from play. Special Shot points are not restored if a Special Shot is negated by the Bakugan being sent back to the owner.

PYRUS BAKUGAN

***PYRUS STRIKE: *REQUIRES 100 SS Points* When your Bakugan using Pyrus Strike stands, increase its Power Level by 100 points for every different Bakugan, Trap, Battle Gear and BakuNano it has battled throughout the game.

***PYRUS INFERNO: *REQUIRES 150 SS Points* When your Bakugan using Pyrus Inferno stands, decrease each of your opponent's Bakugan's Power Levels by 100 points for every Bakugan, Trap, Battle Gear and BakuNano they have successfully defeated throughout this game.

***PYRUS SCORCHER: *REQUIRES 200 SS Points* When your Bakugan using Pyrus Scorcher stands, convert your stand into a +300 Power Stand.


SUB-TERRA BAKUGAN

SUB-TERRA QUAKE:
*REQUIRES 100 SS Points* When your Bakugan using Sub-Terra Quake stands, decrease each of your opponent's Bakugan's Power Levels by 75 points, despite if they are standing currently or not. If this is used at the beginning of a round, when no Bakugan of the opponent's are currently standing, decrease the next incoming Bakugan of the opponent's by 100 points.

SUB-TERRA CRUSHER: *REQUIRES 150 SS Points* When your Bakugan using Sub-Terra Crusher stands transfer 100 points from each of your opponent's standing Bakugan's Power Levels and decrease the opponent's Evasiveness stats by 2 points for each Bakugan they possess on the field.

SUB-TERRA DEMOLISHER: *REQUIRES 200 SS Points* When your Bakugan using Sub-Terra Demolisher stands on the Gate Card, skip your opponent's next turn to set his/her own Gate Card, and set another one of yours in its place. In addition, increase the Power Level of your Bakugan who used Sub-Terra Demolisher by 150 points.


HAOS BAKUGAN

***HAOS SHINE: *REQUIRES 100 SS Points* When your Bakugan using Haos Shine stands, reduce the Power Level boost from an opponent's next Stand by 150 points. A negative value may be used if the decrease would cause a negative normal stand or Power Stand

***HAOS LIGHTNING: *REQUIRES 150 SS Points* When your Bakugan using Haos Lightning stands, increase the Power Level of all Bakugan on the Haos Bakugan's side of the field by 150 points.

HAOS FLASH: *REQUIRES 200 SS Points* When your Bakugan using Haos Flash stands, neutralize the Environment Boost for the round and make it a +300 Haos Boost instead.


DARKUS BAKUGAN

DARKUS NIGHTMARE:
*REQUIRES 100 SS Points* When your Bakugan using Darkus Nightmare stands, allow your Darkus Bakugan to change the environment to +100 for Darkus types OR and -100 for all other attributes for the current round.

***DARKUS NEBULA: *REQUIRES 150 SS Points* When your Bakugan using Darkus Nebula stands, allows the Darkus Bakugan you threw to become "Dual-Attributed" with a second Attribute of your choice for your next 5 turns (Turn 1 is the turn following the one in which the throw is made). This Bakugan can use Attributed abilities of the secondary attribute.

***DARKUS PHANTOM: *REQUIRES 200 SS Points* When your Bakugan using Darkus Phantom stands, allows your Darkus Bakugan to make a "Spectral Copy" of itself on the battlefield. This Spectral copy has a Power Level of 300 points and does not contain any other stats. Combine Power Levels with the original. This Spectral copy cannot be the target of any Ability Cards and is not affected by other Special Shot Effects.


AQUOS BAKUGAN

***AQUOS SPIRAL:
*REQUIRES 100 SS Points* When your Bakugan using Aquos Spiral stands, convert the stand of your new Bakugan or Trap launched into a +150 Power Stand.

AQUOS JET-STREAM: *REQUIRES 150 SS Points* When your Bakugan using Aquos Jet-stream stands, decrease each of your opponent's Bakugan's Power Levels by 75 points for every 100 points currently drained from each of your opponent's Life Gauges or decrease your opponent's Bakugan's Power Levels by 100 points for every round the opponent has lost during this brawl, in the case of a "Best 2-out-of-3 Brawl".

AQUOS TSUNAMI: *REQUIRES 200 SS Points* When your Bakugan using Aquos Tsunami stands, halve all Evasiveness and Defense point boosts for all abilities your opponent activates in the current round, rounding down. In addition, decrease each opponent's Bakugan's Power Level by 75 points.


VENTUS BAKUGAN

VENTUS STORM:
*REQUIRES 100 SS Points* When your Bakugan using Ventus Storm stands, you may transfer 3 points from one of the opponent's Evasiveness stats to add onto your Ventus Bakugan's Evasiveness stat for a single round.

VENTUS TYPHOON: *REQUIRES 150 SS Points* When your Bakugan using Ventus Typhoon stands, transfer 150 points from your opponent's Power Levels to your Ventus Bakugan.

***VENTUS HURRICANE: *REQUIRES 200 SS Points* When your Bakugan using Ventus Hurricane stands, double the result of your Agility Assault move for the current round.


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