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 Gate Cards Available in Bakugan Cyberspace

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PostSubject: Gate Cards Available in Bakugan Cyberspace   Thu Aug 22, 2013 11:52 pm

Gate Cards Available Upon Creation

Pyrus Reactor (Lv 1): +150 points for all Pyrus Bakugan standing on this Gate Card.

Ring of Flames: Increase your Pyrus Bakugan on this Gate Card by 75 points for each of your active Ability Cards during the current round of battle.

Pyrus Battle Frenzy: Decreases the Power Levels of each non-Pyrus Bakugan by 100 points.

Flame Inducer: Increases your Pyrus Bakugan's Evasion by 5 points.

Sub-Terra Reactor (Lv 1): +150 points for all Sub-Terra Bakugan standing on this Gate Card.

Quick Sand Freeze: Decreases each non-Sub-Terra Bakugan's Evasion stats by 4 points.

Sand Whirlwind: Increases your Sub-Terra Bakugan's Evasion by 5 points.

Grand Spirit: Increases your Sub-Terra Bakugan's Power Level by 100 points for every Gate Card that has currently been played during this Brawl, including this card.

Haos Reactor (Lv 1): +150 points for all Haos Bakugan standing on this Gate Card.

Anger Shine: This card decreases the Power Levels of each non-Haos Bakugan on the battlefield by 50 points and decreases each non-Haos Bakugan's Agility stats by 3 points.

Haos Saver: This card allows your Haos Bakugan standing on this Gate Card to increase it's Evasion by 6 points, if your opponent has decrease your Haos Bakugan's Power Level in any way this round.

Healing Up: Increases your Haos Bakugan's Power Level by 300 points.

Darkus Reactor (Lv 1): +150 points for all Darkus Bakugan standing on this Gate Card.

Joker's Wild: Decreases the Power Levels of each non-Darkus Bakugan on the battlefield by 100 points.

Resistance Down: Allows your Darkus Bakugan to decrease an opponent's Bakugan's Defense by 0.3 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

Level Down: Decreases the Power Level of an opponent's non-Darkus Bakugan by 300 points.

Aquos Reactor (Lv 1): +150 points for all Aquos Bakugan standing on this Gate Card.

Accelerate: Allows your Aquos Bakugan standing on this Gate Card to increase its own Evasion by 5 points.

Endless Abyss: Transfers 75 points from each of your opponent's Bakugan's Power Levels to your Aquos Bakugan's total.

Aqua Gate: Increases your Aquos Bakugan's Power Level by 300 points.

Ventus Reactor (Lv 1): +150 points for all Ventus Bakugan standing on this Gate Card.

Wind Power: Increases the Power Levels of all Ventus Bakugan on the field by 100 points for each negated or neutralized Ability Card that was activated during the current round.

Ansamon Judgement: Decreases the Power Levels of each non-Ventus Bakugan by 100 points.

Double Battle: If possible, each side of the battlefield must throw an additional Bakugan into play. No Ability Cards, Special Effects, Battle Gear, Bakugan Traps, or BakuNano may be activated until both new Bakugan enter the brawl. If one side is unable to add a Bakugan to the battlefield, then the round continues after the side that's able to add another Bakugan does so.

Reloaded: Your Bakugan can transfer 150 points of Power Level from any Bakugan on the field to your Bakugan's total.

Element Merge: This card transfers 100 points from an opponent's Power Level to the Power Levels of each of your own Bakugan standing in the battle.

Forcement Wind: This card increases each of your standing Bakugan's Power Levels by 100 points for every Bakugan on the battlefield that matches the same Attribute as your own.

Enemy Down: This card decreases each of your opponent's Bakugan's Power Levels by 150 points and decreases each of your opponent's Bakugan's Evasion stats by 2 points.

Warp Gate: Allows your Bakugan to customize the Environment to increase any one Attribute you choose by the amount of the current Environment Attribute Bonus.

Transformation: Your Bakugan's Power Level becomes equal to that of any other one Bakugan you have in your Brawling Profile.

Switch Back: All Bakugan on this Gate Card are reverted back to their original Attributes. No Ability Cards are negated with the use of this Gate Card.

Evil Clear: This card allows your Bakugan to negate an opponent's most recent Ability Card activated. If this Gate Card is nullified, the Ability Card is reactivated.

Power Pressure: This card prevents any Bakugan with a Power Level of over 1500 points to activate any Agility Assaults for the remainder of the round, so long as their Power Level remains over 1500 points.

Final Defenser: This card increases your Bakugan's Defense by 0.2 points.



Gate Cards Unavailable Upon Creation

Positive Delta: If you have a Ventus, Darkus, or Sub-Terra Bakugan on the battlefield, decrease an Aquos, Pyrus, or Haos Bakugan's Power Level by 500 points. If you have a Pyrus, Aquos, or Haos bakugan, decrease a Darkus, Ventus, or Sub-Terra Bakugan's Power Level by 500 points. If your opponent's Bakugan is in the same Attribute Triangle as your Bakugan (Pyrus, Haos, Aquos OR Sub-Terra, Darkus, Ventus) decrease your own Bakugan's Power Level by 500 points instead.

Freeze Enemy: Prevent one of your opponent's in-play Bakugan from activating Agility Assaults for the duration of the round.

Bio-Hazard: This card allows your Bakugan to neutralize an opponent's Resistance Safeguard. This Gate Card may only be activated on your turn that takes place immediately after the activation of that opponent's Resistance Safeguard.

Gear Barricade: This card allows your Bakugan standing on it to dismantle all in-play Battle Gear, preventing them from activating any future Ability Cards for the duration of the round, as well as erasing the Battle Gear's own power boost. No other Battle Gear may enter the field as long as this Gate Card is active.

Capacity Booster: This card reverts the Power Levels of all Bakugan on the battlefield back to their Base Levels. In addition, this card enables its activator to increase the current Energy Meter of their Battle Gear by 100 points.

Land Pressure: Decreases each of your opponent's Bakugan's Power Levels by 200 points.

Battlefielder: Once this Gate Card has been opened, switch it with one of your Gate Cards that have already been used during this Brawl.

Revive: Once this Gate Card is opened, increase one of your ally Brawlers' Life Gauges by 200 Life Points.

Bakugan Merge: Combine the Power Levels and Evasion stats of all Bakugan you have currently on the battlefield. All Bakugan affected by this card must have at least one common Attribute.

*Attribute* Battle Audience: Changes the Attribute of the owner's Bakugan to whatever appropriate Attribute they have declared upon opening this Gate Card. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 100 points each.

Field Block: Allows your Bakugan to prevent an opponent from sending in other Bakugan during this round.

Super *Opponent Bakugan's Attribute*: Allows your Bakugan to swap the current Power Level of your Bakugan with that of your opponent’s. This card can not be used if the difference in Power is more than 700 points.

Misty Solitude: This card disconnects communication between an opponent's Bakugan and partner Brawler, thus preventing that opponent from activating Ability Cards or equipping Battle Gear and/or BakuNano for the duration of the activator's next three turns.

Changeling Force: This card reverses the stat bonuses of an opponent's most recent Ability Card activated.


***NOTE: You may take up to three copies of the same Reactor Gate Card. You may upgrade your Reactor Gate Cards at a later date in the Bakugan Cyberspace Shop. - Moderator Josh
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