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PostSubject: Example Profile   Thu Aug 22, 2013 4:08 pm

Brawler Name: Luke Averell
Nickname: Shade
Age: 16
Gender: Male
Personality: Silent, Tactical, Strong.

Team: Teamless

Bakugan

INGRAM (GUARDIAN)
Power Level: 500
Evasiveness: 10
Defense: 1.2
Special Shot: 65
Special Effect: Forcing Winds: Once per Brawl, your Ingram can swap the results of a Bakugan throw (i.e The Power Stand or Normal Stand) values with any one Bakugan on the field. Special Shots are not considered in the swap.

JUGGERNOID
Power Level: 500
Evasiveness: 5
Defense: 1.5
Special Shot: 75
Special Effect: Tactical Vulnerability: Tactical Vulnerability: Once per Brawl, on the opponent's Gate Card, your Juggernoid can prohibit the use of Agility Assaults for the current round.

LUMAGROWL
Power Level: 500
Evasiveness: 7
Defense: 1.2
Special Shot: 8
Special Effect: Last Light: If your Lumagrowl is losing by 700 or more points of Power Level at the end of a round, that Lumagrowl can activate one extra Ability Card during the round. This effect is only usable once per Brawl.

SERPENOID
Power Level: 500
Evasiveness: 9
Defense: 1.4
Special Shot: 60
Special Effect: Constricting Asphyxiation: Once per Brawl, for the duarion of the round, every time an opponent's Power Level is decreased through the use of an Ability Card activated on your Serpenoid Bakugan, you can decrease that opponent's Power Level by another 50 points.

FEAR RIPPER
Power Level: 500
Evasiveness: 9
Defense: 1.3
Special Shot: 65
Special Effect: Chameleon Claws: Once per Brawl, your Fear Ripper can change his Attribute to match that of an opponent's current standing Bakugan. Your Fear Ripper can still use Attribute Generic Ability Cards only for his original Attribute, but otherwise is treated as the Attribute of the opponent's target Bakugan.


PERCIVAL
Power Level: 500
Evasiveness: 8
Defense: 1.6
Special Shot: 55
Special Effect: Pyrus Infection: Your Percival is able to sacrifice 100 points from your own Life Gauge (OR, in the case of a 2-out-of-3 Brawl, sacrifice half of your current Evasiveness points) in order to automatically neutralize an opponent's Ability Card activated during this round. This effect is only usable once per Brawl.


Traps, Battle Gear, and Bakunano

BALITON
Power Level: 300
Evasiveness: 6
Defense: 1.3
Special Shot: 55


VILANTOR GEAR
Power Level: +100
Defense: +0.2
Evasiveness: +5
Special Shot: +75

OREHAMMER
Power Level: X1.5 of Base Power Level
Defense: +0.2
Evasiveness: +4
Special Shot:+60
Turn 3 Special Effect: Allows your Bakugan equipped with Orehammer to decrease an opponent’s Evasiveness by 2 points each turn for the duration of the round.
Turn 6 Special Effect: Allows your Bakugan equipped with Orehammer to increase its Power Level by 100 points for each Attribute Specific Ability Card that has currently been activated, and 200 points for each Bakugan Specific Ability Card that has currently been activated.
Turn 9 Special Effect: Allows your Bakugan equipped with Orehammer to decrease an opponent's Evasiveness by 4 points, while also decreasing that opponent’s Power Level by 200 points for each Bakugan, Bakugan Trap, Battle Gear, and BakuNano that your opponent currently has possession of on the battlefield.

Gate Cards

DARKUS REACTOR (LV 1): +150 points for all Darkus Bakugan standing on this Gate Card.

DARKUS REACTOR (LV 1): +150 points for all Darkus Bakugan standing on this Gate Card.

RESISTANCE DOWN: Allows your Darkus Bakugan to decrease an opponent's Bakugan's Defense by 0.3 points. The Defense of the target Bakugan cannot fall below 1.0 with the use of this effect.

WARP GATE: Allows your Bakugan to customize the Environment to increase any one Attribute you choose by the amount of the current Environment Attribute Bonus.

RELOADED: Your Bakugan can transfer 150 points of Power Level from any Bakugan on the field to your Bakugan's total.

Ability Cards

--ATTRIBUTE ABILITIES--

PYRUS - DARKUS DIAGONAL RELATION: If you have a Pyrus and a Darkus Bakugan on your side of the field, increases the Power Levels of each of the Pyrus and Darkus Bakugan on your side of the field by 500 points.

SUB-TERRA - DARKUS - VENTUS TRIPLE NODE RELATION: If you have a Sub-Terra, a Darkus, and a Ventus Bakugan on your side of the field, increases the Power Levels of each Sub-Terra, Darkus, and Ventus Bakugan on your side of the field by 600 points.

DARKUS GATE CLOSING
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 200 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*

DARKUS GRAVITY
Effect:
- If you have a Darkus Bakugan on the field, sacrifice 3 points of Evasion and you may throw in another Darkus Bakugan that has a Base Power Level equal to or less than your current Bakugan's Base Power Level (excluding Power Stands) into the battle. Only the Special Shot and Power Level stats are put into effect from this second Darkus Bakugan. Combine the Power Levels. The Defense of the Bakugan on your side of the field takes the value of the highest defense of your standing Bakugan. Evasion does not change.

DARKUS HAZE
Effect:
- Increases your Darkus Bakugan's Power Level by 300 points, while also decreasing an opponent's Power Level by 100 points.
- Increases your Darkus Bakugan's Evasiveness by 1 point.

GLOAMING NIGHTFALL
Effect:
- Allows your Darkus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Darkus Bakugan's Evasiveness by 1 point.

FIRE TORNADO
Effect:
- Allows your Pyrus Bakugan to transfer 200 points from an opponent's Power Level to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan’s Evasiveness by 1 point.

LAVA BARRICADE
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Pyrus Bakugan's Evasiveness by 1 point.

PYRUS REACTION
Effect:
- Allows your Pyrus Bakugan to force all Bakugan on your opponent's side of the field to change to the Pyrus Attribute for the duration of the round. Attribute Specific Ability Cards for the Bakugan that was changed are the only ones that can still be used for the Attribute it possessed when the Bakugan first entered the round.

--INGRAM--

WIND POWER- SOARING STRIKE SHOT
Effect:
- Increases your Ingram's Power Level by 300 points.
- Increases your Ingram's Evasiveness by 2 points.

ARMORED VICTORY
Effect:
- Allows your Ingram to negate an opponent's most recently activated Ability Card.
- Increases your Ingram's Defense by 0.1 points.

SHADOW SPLIT
Effect:
- Increases your Ingram's Power Level by 300 points.
- Increases your Ingram's Defense by 0.1 points.

--

SHADOW ECHO
Effect:
- Allows your Ingram to prevent an opponent from boosting their Evasiveness through Ability Cards. That opponent's Ability Cards can be activated, but the Evasiveness boosts will be ignored.
- Allows your Ingram to decrease an opponent's Power Level by 300 points.
- Increases your Ingram’s Defense by 0.2 points.

DOUBLE FANGS - GATE WING SHOT
Effect:
- Allows your Ingram to nullify the opponent's current Gate Card activated.
- Allows your Ingram to transfer 150 points from an opponent's Power Level to your Ingram's total.
- Increases your Ingram’s Evasiveness by 3 points.

--

WHITE WING ECLIPSE - SHADOW ILLUMINATION
Effect:
- If your opponent has used a Battle Form so far in the round, allows your Ingram to erase the effects of that Battle Form and absorb the Power Level boost that the Battle Form, if it had granted any increase.
- Additionally, if an opponent is using 2 or more Attributes in the current round, increases your Ingram's Power Level by 350 points.
- Increases your Ingram's Evasiveness by 2 points.

ARMORED MEGA DOME
Effect:
- Allows your Ingram to transfer 200 points from an opponent's Power Level to your Ingram's total.
- In addition, increases your Ingram's Power Level by 100 points for each of the Bakugan, Bakugan Traps, Battle Gear and BakuNano's your opponent currently has on the field.
- Increases your Ingram's Defense by 0.2 points.

--JUGGERNOID--

SHELL SLAM
Effect:
- Allows your Juggernoid to decrease an opponent's Power Level by 300 points.
- Increases your Juggernoid's Defense by 0.1 points.

LIGHTNING SHIELD
Effect:
- Allows your Juggernoid to negate an opponent's most recently activated Ability Card.
- Increases your Juggernoid’s Defense by 0.1 points.

PRESSURE CANNON
Effect:
- Allows your Juggernoid to transfer 150 points from an opponent's Power Level to your Juggernoid's total.
- Increases your Juggernoid's Evasiveness by 2 points.

--

TIDAL RUSH
Effect:
- Increases your Juggernoid's Power Level by 350 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Juggernoid's Defense by 0.2 points.

ELEMENT WAVE
Effect:
- Increases the Power Levels of each of your standing Bakugan on the battlefield with an Attribute that's different from your standing Juggernoid by 300 points.
- If your Juggernoid is currently brawling on your
Gate Card, allows your Juggernoid to reuse your Reactor Gate Card if it's been nullified by an opponent's card effect.
- Increases your Juggernoid's Evasiveness by 2 points.

--

CYCLONE STRONGHOLD
Effect:
- Increases your Juggernoid's current Defense by 0.3 points during damage calculation at the end of this round, OR, in the case of a 2-out-of-3 Brawl, reduce an opponent's current Defense by 0.2 points during damage calculation at the end of the round. The Defense of the target Bakugan cannot fall below 1.0 point with the use of this card's effect. In addition, increases your Juggernoid's Power Level by 200 points for each Bakugan Specific Ability Card your opponent(s) have played during this round.
- Increases your Juggernoid's Evasiveness by 2 points.

--LUMAGROWL--

BLADE PHANTASMA
Effect:
- Allows your Lumagrowl to transfer 150 points from an opponent's Power Level to your Lumagrowl's total.
- Increases your Lumagrowl's Evasiveness by 2 points.

GARM SHIELD
Effect:
- Allows your Lumagrowl to negate an opponent's most recent Ability Card activated.
- Increases your Lumagrowl's Defense by 0.2 points.

SPIRAL BLADE
Effect:
- Allows your Lumagrowl to transfer 150 points from an opponent's Power Level to your Lumagrowl's total.
- Increases your Lumagrowl's Defense by 0.1 points.

--

DEADLY PHANTASMA
Effect:
- Allows your Lumagrowl to prevent an opponent from using one Ability Card during this round (decrease the amount of Abilities a Bakugan is able to use per round by one). This lost Ability Card chance can only be used if it negates this card.
- Increases your Lumagrowl's Power Level by 200 points.
- Increases your Lumagrowl's Evasiveness by 1 point.

FLASHING PEAKER
Effect:
- Allows your Lumagrowl to nullify the opponent's current Gate Card activated. In addition, increases your Lumagrowl's Power Level by 250 points, while also decreasing an opponent's Power Level by 50 points.
- Increases your Lumagrowl's Evasiveness by 3 points.

--

ARCADIA SWORD
Effect:
- Allows your Lumagrowl to either negate an opponent's most recent Ability Card activated, while also transferring 200 points from that opponent's Power Level to your Lumagrowl's total, OR, allows your Lumagrowl to transfer 300 points from an opponent's Power Level to your Lumagrowl's total.
- With either choice above, increases your Lumagrowl's Evasiveness by 3 points.

--SERPENOID--

CONSTRICTION GRIP
Effect:
- Allows your Serpenoid to decrease an opponent’s Power Level by 300 points.
- Allows your Serpenoid to decrease that opponent’s Evasiveness by 2 points.

SERPENT FANG
Effect:
- Increases your Serpenoid's Power Level by 300 points.
- Increases your Serpenoid's Defense by 0.1 points.

DEVIOUS TERROR
Effect:
- Allows your Serpenoid to decrease an opponent's Power Level by 300 points.
- Increases your Serpenoid's Evasiveness by 2 points.

--

WINDING VENOM
Effect:
- Increases your Serpenoid's Power Level by 100 points, while also decreasing an opponent's Power Level by 300 points.
- Increases your Serpenoid's Evasiveness by 3 points.

SINUOUS STRIKE
Effect:
- Allows your Serpenoid to nullify the opponent's current Gate Card activated. In addition, allows your Serpenoid to decrease an opponent's Power Level by 150 points for every Bakugan Trap used during this Brawl.
- Increases your Serpenoid's Defense by 0.2 points.

--

BATTLE BLACK OUT
Effect:
- Allows your Serpenoid to permit your own Bakugan to activate two Attack Battle Forms during this Brawl instead of the conventional one. The two Attack Battle Forms may not be activated during the same round. In addition, allows your Serpenoid to decrease an opponent's Power Level by 200 points.
- Increases your Serpenoid's Evasiveness by 1 point.

--FEAR RIPPER--

ENERGY RIP
Effect:
- Allows your Fear Ripper to transfer 150 points from an opponent’s Power Level to your Fear Ripper.
- Increases the Evasiveness of your Fear Ripper by 2 points.

PIERCING CLAW
Effect:
- Allows your Fear Ripper to negate the most recent Ability Card played by an opponent.
- Increases your Fear Ripper’s Defense by 0.1 points.

LIGHTNING PRISON
Effect:
- Allows your Fear Ripper to decrease an opponent's Power Level by 300 points.
- Increases your Fear Ripper's Defense by 0.1 points.

--

AGILITY IMPULSE
Effect:
- Increases your Fear Ripper's Power Level by 200 points, while also decreasing each of your opponent's Power Levels by 100 points.
- If your Fear Ripper's Power Level is currently below that of your opponent, allows that Fear Ripper to decrease that opponent's Power Level by 50 times the number difference in Evasiveness points between that Fear Ripper and the opponent's Bakugan.
- Increases your Fear Ripper's Evasiveness by 2 points.

DEMON STRIKE
Effect:
- Allows your Fear Ripper to transfer 200 points from an opponent's Power Level to your Fear Ripper's total.
- Increases your Fear Ripper's Evasiveness by 3 points.

--

FINAL PHANTOM
Effect:
- Allows your Fear Ripper to enable the use of Agility Assaults during this round, even if they have been prohibited by another effect. In addition, allows your Fear Ripper to transfer 200 points from an opponent's Power Level to your Fear Ripper's total. This Ability Card can only be negated by a Haos Ability Card that also decreases your Bakugan's Power Level.
- Increases your Fear Ripper's Evasiveness by 2 points.

--PERCIVAL--

TRI-GUNNER
Effect:
- Increases your Percival's Power Level by 300 points.
- Increases your Percival’s Evasiveness by 2 points.

NIGHT EXPLORER
Effect:
- Allows your Percival to decrease an opponent's Power Level by 300 points.
- Increases your Percival’s Evasiveness by 2 points.

BLACK MAIDEN
Effect:
- Allows your Percival to neutralize an opponent's most recently activated Ability Card.
- Increases your Percival’s Defense by 0.1 points.

--

BATTLE MARIONETTE
Effect:
- Allows your Percival to prevent an opponent from using one of their Ability Card chances for the duration of the round (decreases the amount of Abilities a Bakugan is able to use per round by one). This Ability Card chance may only be used if it is to negate this Ability Card.
- Increases your Percival’s Defense by 0.2 points.

ZORCH THUNDER
Effect:
- Allows your Percival to nullify the opponent's current Gate Card activated.
- Allows your Percival to transfer 150 points from an opponent's Power Level to your Percival's total.
- Increases your Percival’s Evasiveness by 3 points.

--

HEX TORNADO
Effect:
- Allows your Percival to absorb (transfer) the effects of one of your opponent's Ability Cards that have been used during this round, as long as the effect solely affects Power Levels or stats. If it doesn't solely affect Power Levels, ignore all other effects that don't include Power Levels.
- Increases your Percival's Defense by 0.1 points.
- Increase your Percival's Evasiveness by 2 points.

Trap & Battle Gear Ability Cards

CLAY ROLLER
Effect:
- Allows your Baliton to transfer 100 Points from each of your opponent's Bakugan's Power Levels to your Baliton's total.

HEAVY ASSAIL
Effect:
- Increases your Baliton's Power Level by 400 points.

VILANTOR GEAR CYCLOTRON (LEVEL I CLASS BATTLE GEAR ABILITY)
Effect:
- Allows your Bakugan equipped with Vilantor Gear to decrease an opponent's Power Level by 400 points.
- Increases the Evasiveness of your Bakugan equipped with Vilantor Gear by 3 points.

VILANTOR GEAR NIRVANA (LEVEL II CLASS BATTLE GEAR ABILITY)
Effect:
- Allows your Bakugan equipped with Vilantor Gear to transfer 300 points from an opponent's Power Level to your Bakugan equipped with Vilantor Gear's total.
- Increases the Defense of your Bakugan equipped with Vilantor Gear by 0.2 points.
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