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 Bakugan Traps List and Abilities

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Admin Darkus
Admin
Admin


Posts : 58
Join date : 2013-06-25
Age : 25

PostSubject: Bakugan Traps List and Abilities    Wed Aug 14, 2013 8:30 pm

Hello brawlers,

This is the Bakugan Traps list. For a Starting profile, no brawler may have more than 1 Trap.

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Scorpion

Baliton

Piercian  

Falcon Fly 

Tripod Epsilon
Special Effect:  Multiple Attributes: The Attribute across & one spot clockwise from the across Attribute

Hylash  

Metalfencer  
Energy Level :<4.0>

*CURRENTLY UNAVAILABLE*

Hexados 

*CURRENTLY EXTINCT*


Dynamo
Energy Level: <4.0>

*CURRENTLY EXTINCT* 

Fortress
Energy Level: <4.0>  

*CURRENTLY EXTINCT*


Tripod Theta
Special Effect:  Multiple Attributes: The Attributes bordering the master Attribute.

*CURRENTLY EXTINCT*


Wired
Energy Level :<4.0>

*CURRENTLY EXTINCT*


Antigua (Organic Spitarm)

Xolotl (Organic Grakas Hound)

Anubis (Organic Dark Hound)

Jomungand (Organic Brachium)

Quetzalcoatl (Organic Grafias)

Anansi (Organic Spyderfencer)

Sleipnir


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The Staff here at Bakugan Cyberspace are sad to say that some Bakugan do not survive the grips of time and Natural Selection, and unfortunately, eventually... These Bakugan have become extinct, and cannot be found anywhere in Bakugan Cyberspace, as there was nowhere for us to find any Data on said Bakugan. Any extinct Bakugan we have any sort of information on will be displayed here, in memory, but are sadly, unable to be used. We apologize for any inconvenience. - Admin Darkus, Moderator Josh, Moderator M_D.

You also may have noticed the lack of Mechanical Trap Bakugan available for your profile... There is a reason for that of course. Mechanical Trap Bakugan are dangerous creatures, that are too risky to be used here on Bakugan Cyberspace, and for more reasons than one. Their lack of consciousness is a danger to everyone around a Mechanical Trap Bakugan, as they have no sense of control. Additionally, their circuitry is a danger to the mechanics that keep Bakugan Cyberspace up and running, and brawling with a Mechanical Trap Bakugan could crash the entire SYSTEM of Bakugan Cyberspace and destroy it, forever. Thank you for understanding. -Admin Darkus, Moderator Josh, Moderator M_D.

You may also notice there are quite a few Bakugan Traps never before seen in the series. Due to the lacking number of Bakugan Traps available inside Bakugan Cyberspace. We did some research upon some popular lore from the human world and found some well suited mythic or very real creatures to portray these Mechanical Trap Bakugan, in an organic state. These Bakugan were digitally created taking all data we could gather from the mechanical traps, and replicating that power in an organic form to make them safer. They were each given a typical obedient AI programming, as all Bakugan in Cyberspace are given. This process differs from what we could attempt in the Mechanical Traps in that we would like to continue to test and see if such an AI is able to be placed in an already mechanical being. It has been difficult to achieve a manual override and those remain locked. Feel free to use these Bakugan Traps at your leisure for a unique and different twist to your repertoires. - Admin Darkus, Moderator M_D and Moderator Josh


Last edited by Admin Darkus on Tue Aug 27, 2013 11:00 pm; edited 6 times in total
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Admin Darkus
Admin
Admin


Posts : 58
Join date : 2013-06-25
Age : 25

PostSubject: Re: Bakugan Traps List and Abilities    Wed Aug 14, 2013 9:12 pm

Satellite Boost
Effect:
- Allows your Scorpion to increase the Power Levels of all Bakugan on your side of the field by 200 points.

Reflection Boost
Effect:
- Increases your Scorpion's Power Level by 400 points.

Max Reflector
Effect:
- This card can only be played as long as your Multiple Card Count Ability Card is active (i.e. the Ability Card that has a (2x) beside the title) for the Bakugan you have in play. Allows your Scorpion to reactivate one of the active Tier 1 Ability Cards previously used for your in-play Bakugan and add an extra 100 points to the Power Level increase of that card's effect.

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Apollon Head
Effect:
- Increases your Baliton's Power Level by 200 points.

Clay Roller
Effect:
- Allows your Baliton to transfer 100 Points from each of your opponent's Bakugan's Power Levels to your Baliton's total.

Heavy Assail
Effect:
- Increases your Baliton's Power Level by 400 points.

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Tank Bunker
Effect:
- Allows your Piercian to transfer 200 points from an opponent's Power Level to your Piercian's total.

Soliton Defender
Effect:
- Allows your Piercian to decrease an opponent's Power Level by 400 points.

Haos Bunker
Effect:
- Allows your Piercian to transfer 100 points from each of your opponent's Bakugan's Power Levels to each of your own Bakugan's Power Levels, including this Piercian.

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Fly Enemy
Effect:
- Increases your Falcon Fly's Power Level by 200 points for each Bakugan your opponent currently has on their side of the field.

Stuka Enemy
Effect:
- Increases your Falcon Fly's Power Level by 100 points for each Ability Card your opponent has used that has boosted Evasion so far during this round.

Darkus Fly Arrow
Effect:
- Increases your Falcon Fly's Power Level by 400 points.

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Canyon Snail
Effect:
- Allows your Tripod Epsilon to decrease each of your opponent's Bakugan's Power Levels by 200 points.

Desert Marine
Effect:
- Allows your Tripod Epsilon to increase the Power Levels of all Bakugan on your side of the field by 200 points.

Grand Snail
Effect:
- Allows your Tripod Epsilon to decrease each of your opponent's Bakugan's Power Levels by 200 points.

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Thunder Strike – Open
Effect:
- Increases your Hylash's Power Level by 100 points for each Ability Card your opponent has used that has boosted Defense so far during this round.

Twin Fangs - Phantom Comet Storm
Effect:
- Increases your Hylash's Power Level by 400 points.

Thunder Power - Glimmering Slash
Effect:
- Allows your Hylash to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Hylash's total.

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Python Bound
Effect:
- Allows your Anansi to transfer 200 points from an opponent's Power Level to your Anansi's total.

Leopard Pitfall
Effect:
- Allows your Anansi to decrease an opponent's Power Level by 400 points.

Hornet Sepulcher
Effect:
- Allows your Anansi to decrease each of your opponent's Bakugan's Power Levels by 200 points.


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Stingray City
Effect:
- Increases your Antigua's Power Level by 400 points.

Lance Barb
Effect:
- Increases your Antigua's Power Level by 200 points for each Bakugan your opponent currently has on the field.

Fin Blade Ito
Effect:
- Allows your Antigua to decrease an opponent's Power Level by 400 points.

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Encompass
Effect:
- Allows your Jormungand to absorb half of the points from an opponent's most recent Ability Card activated.

Release Ragnarok
Effect:
- Allows your Jormungand to transfer 200 points from an opponent's Power Level to your Jormungand's total.

Midgard Serpent
- Increases your Jormungand's Power Level by 400 points.

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Cortes Demise
Effect:
- Allows your Quetzalcoatl to decrease each of your opponent's Bakugan's Power Levels by 200 points.

White Tezcatlipoca
Effect:
- Allows your Quetzalcoatl to decrease an opponent's Power Level by 400 points.

God of the Morning Star
Effect:
- Allows your Quetzalcoatl to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Quetzalcoatl's total.

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Jackal Treatment
Effect:
- Allows your Anubis to decrease an opponent's Power Level by 400 points.

Burial Sight
Effect:
- Allows your Anubis to decrease each of your opponent's Bakugan's Power Levels by 200 points.

Afterlife Robbery
Effect:
- Allows your Anubis to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Anubis' total.

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Electric Howl
Effect:
- Allows your Xolotl to decrease an opponent's Power Level by 400 points.

God of the Evening Star
Effect:
- Allows your Xolotl to increase the Power Levels of each Bakugan on your side of the field by 200 points.

Wildfire Gaze
Effect:
- Allows your Xolotl to transfer 200 points from an opponent's Power Level to your Xolotl's total.

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Stolen Purpose
Effect:
- Increases your Sleipnir's Power Level by 200 points for each Bakugan your opponent currently has on the field.

Ride to Hel
Effect:
- Allows your Sleipnir to transfer 100 points from each of your opponent's Bakugan's Power Levels to your Sleipnir's total.

Odin's Hussar
Effect:
- Allows your Sleipnir to decrease an opponent's Power Level by 400 points.
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