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 Attribute Battle Forms

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Join date : 2013-06-25
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PostSubject: Attribute Battle Forms   Attribute Battle Forms Icon_minitimeMon Jul 22, 2013 8:40 pm

Attribute Battle Forms are effects that each Attributed Bakugan can have in battle, when behind the opponent in Power Level or at any time in the brawl. This is meant to compensate for any Bakugan losing on the battlefield to due to disadvantages out of either brawler's control.

Each Type (Defense Form and Attack Form) can only be used once per attribute, per brawl. One can only be activated by each brawler per round. If you use two different attributes in two different rounds, you may use the corresponding Attributed effect in each round.

In the case of Attribute Changing Bakugan, they may only have an Attribute Battle Form activated on them once, for only one of the attributes they possess.

They may be activated anytime during the battle, but cannot be the last thing you use and your opponent must have at least one turn after your activation in order to counter in any way possible.

BATTLE FORMS ARE ABLE TO BE NEGATED. THEY ARE TREATED AS ABILITY CARDS!

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Pyrus Battle Form:

*Pyrus is the Element of fire and heat, which can grow or dwindle with the slightest of touches. Once a fire is stoaked, it is very difficult to fight or combat. Pyrus Bakugan specialize in overpowering the opponent by sheer force and Strength by blitzing the opponent mercilessly*

DEFENSE FORM: When a Pyrus Bakugan is losing by 1200 points or more than the opponent, a Pyrus Bakugan can either...

-Increase it's own Evasiveness by 5 points and decrease the opponent's Power Level by 400 points.

-OR-

-Decrease it's opponent's Evasiveness by 5 points and Increase the Pyrus Bakugan's Power Level by 400 points.

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ATTACK FORM: At any time in a brawl, a Pyrus Bakugan can increase his Power Level by 200 points for each Bakugan, Trap, Battle Gear or BakuNano it is currently facing.



Sub-Terra Battle Form:

*Sub-Terra Bakugan control the ground under the battlefield; the same location Gate Cards rest until triggered. Sub-Terra Bakugan can resist the effects that the ground has upon them. Sub-Terra Bakugan are resilient to any low altitude attack and have a strong defensive force*

DEFENSE FORM: When a Sub-Terra Bakugan is losing by more than 1200 points, the Sub-Terra Bakugan can either...

-Negate the Gate Card in exchange for sacrificing 5 Evasiveness Points, but increases the Sub-Terra Bakugan's Defense by 0.2 points.

-OR-

-Is able to increase the damage to the opponent's Power Level imposed by the Gate Card by 50% (Multiply damage by 1.5) and increase that Sub-Terra Bakugan's Defense by 0.4 points.

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ATTACK FORM: At any time in a brawl, a Sub-Terra Bakugan can increase his Power Level by the current effect of the Gate Card (if it is the opponent's Gate Card). If it is your own Gate Card, increase the effects of that Gate Card by 50%. (multiply the current effects by 1.5, rounding down).




Haos Battle Form:

*Haos Bakugan tend to find methods to change the flow of battle, so the lowest G-Power wins the brawl by manipulation and reversals. Typically being more support-type Bakugan, Haos Bakugan work best when in Tag-Teams and when playing on  the defensive.*

DEFENSE FORM: When a Haos Bakugan is losing by more than 1200 points of Power Level, the Haos Bakugan can either...

-Sacrifice all that Haos Bakugan's Evasiveness points to revive all increases to the Haos Bakugan's Power Level that has been negated this round.

-OR-

-Absorb (transfer) half of the current Power Level difference from the opponent to the Haos Bakugan, creating a tie with the opponent while increasing the Haos Bakugan's Evasiveness by 4 points.

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ATTACK FORM: At any time in a brawl, a Haos Bakugan can increase his Power Level by 200 points for each Bakugan, Trap, Battle Gear or BakuNano it currently has on its side of the field, including itself.




Darkus Battle Form:

*Darkus Bakugan tend to be sneaky and will steal a victory at the last possible second. Using underhanded tactics to overwhelm and thwart plans devised by the opponent, Darkus Bakugan tend to strive in the thick of battle, being the underdog, yet being an intimidating force at the same instant. Stealing the opponent's strength and Energy is how a Darkus Bakugan achieves domination*

DEFENSE FORM: When a Darkus Bakugan is losing by more than 1200 points of Power Level, the Darkus Bakugan can either...

-Transfer 300 points from each of the opponent's Power Levels to your Darkus Bakugan, in exchange for 4 points of Evasiveness.

-OR-

-Gain the same increase from the opponent's Gate Card or current Environment with a +100 point increase to that value.

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ATTACK FORM: At any time in a brawl, a Darkus Bakugan can increase his Power Level by 100 points for every Bakugan Special Effect and Negation Ability Card used in the round so far.




Aquos Battle Form:

*Aquos Bakugan, using common scenarios, they maneuver around impending damage to reverse the tide and surge ahead. Aquos Bakugan use flexibility and methods of evasion to gain the advantage from the neutral factors in battle, such as the environment and how the Environment could disable the opponent*

DEFENSE FORM: When an Aquos Bakugan is losing by more than 1200 points of Power Level, the Aquos Bakugan can either...

-If the Environment is in favor of Aquos Bakugan, it can make Aquos the only boost given from the Environment, making the Environment become a +300 boost for Aquos Bakugan (a.k.a. "Underwater"). Additionally, the Aquos Bakugan's Power Level increases by 200 points for each of the opponent's Bakugan that is not of the Aquos Attribute.

-OR-

- If Aquos is not what the Environment increases, allows that Aquos Bakugan to decrease each of the opponent's Bakugan by 300 points. Additionally, for every Bakugan that gets the Environmental boost, decrease the opponent's Evasiveness by 3 points.

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ATTACK FORM: At any time in a brawl, a Aquos Bakugan can increase his Power Level by 100 points for each Bakugan that occupies a different attribute currently on the field.




Ventus Battle Form:
*Ventus Bakugan specialize in swarming the field, overwhelming the opponent with sheer numbers. Ventus Bakugan use a large force split among multiple Bakugan to tackle the foe with simple confusion and bringing about unlimited amounts of strategies and tactics. They find safety, as well as strength, in numbers upon the battlefield and find nothing can clip their wings and restrain them to the ground.*

If a Ventus Bakugan is losing by more than 1200 points of Power Level, the Ventus Bakugan can either...

-Remove the effect of the Gate Card on all Ventus Bakugan currently on the field as well as increase the Power Level of the Ventus Bakugan by 500 points and increases the Ventus Bakugan's Evasiveness by 2 points for each of the opponent's Bakugan currently standing in battle.

-OR-

-Allows your Ventus Bakugan to summon another Level 1 or 2 Bakugan to the battelfield. Additionally, if the opponent has the same amount, or more, Bakugan standing than you (including the additional Bakugan granted by this effect), you may throw an additional (second) Bakugan onto the Battlefield. All Bakugan brought into battle by this effect must be of the Ventus Attribute, taking into account the Power Level and Special Shot stats only.

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ATTACK FORM: At any time in a brawl, a Ventus Bakugan can increase his Power Level by 100 points for each Evasiveness boosting Ability Card the opponent has used during the round OR for each Defense boosting Ability Card the opponent has used during the round.


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