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 Example Brawl: Josh Vs. Masquerade_Darkon

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BakuSystem
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PostSubject: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:51 pm

*BRAWLING ANNOUNCEMENT*

Welcome Bakugan Brawling spectators to an official Bakugan Cyberspace brawl.

Today we will see Josh facing off against Masquerade_Darkon. Will Josh reign supreme and crush the opponent into the dust, or will Masquerade_Darkon lash back and steal the victory?

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Josh ( A ) VS. Masquerade_Darkon ( B )

This brawl will be a Example Round. Once the round is over, the brawl will be over.

For the sake of scoring, Life Gauges will be used.
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BakuSystem
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:52 pm

FIELD OPEN!

What will the Environment for the battle be like today? And who will have the  honor to set the Gate Card first?
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BakuSystem
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:52 pm

The member 'BakuSystem' has done the following action : Bakugan Brawl

#1 'Environment/Side Eff' :
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--------------------------------

#2 'Coin Toss' :
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BakuSystem
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:54 pm

The Environment will be "Sunny Plain with Formations" which gives an advantage to the Ventus and the Haos Attributes and "Masquerade_Darkon" has been deemed the winner of the honor to set the Gate Card first.

ENVIRONMENT SIDE-EFFECT:

"Ricochet": In this open area with pillars of rock, using these formations can make agility work to your advantage, increasing all Evasiveness boosts you receive by 2 points.

BEGIN!
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Masquerade_Darkon
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:59 pm

Alright. Good luck, Josh.

Gate Card Set!

Gate Card Set! 

For this test brawl, we'll be playing under the condition that I may NOT open my Gate Card if my opponent has no Ability Cards left to activate, and my opponent didn't just blow all 3 of their Abilities in one move.

Bakugan Brawl!
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 9:59 pm

The member 'Masquerade_Darkon' has done the following action : Bakugan Brawl

'Level 3 Bakugan Roll' :
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Masquerade_Darkon
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:01 pm

Bakugan Stand! Aquos Macubass! Power Stand, activated!

MACUBASS
Power Level: 300
Energy Level: <9.0>
Defense: 1.1
Evasiveness: 5
Special Shot: +77
Special Effect: Spare Battery: Your Macubass is able to increase its own Energy Level by <1.0> for one round. This effect is only usable once per game and can only be used on your opponent's Gate Card.


Special Shot Meter: 77 points

MACUBASS
Power Level: 300 + 150 = 450
Energy Level: <9.0>
Defense: 1.1
Evasiveness: 5

MACUBASS
(450 pts) VS.

For this brawl, I also chose a random Bakugan of the Mechanical variety. All right, Josh, you're up.


Last edited by Masquerade_Darkon on Thu Aug 01, 2013 12:26 am; edited 1 time in total
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Josh
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:05 pm

Let's do it! Wink My Bakugan is Organic, and also Random...

For the record... I NEVER thought I would say this.... Ever.

Bakugan Brawl!
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:05 pm

The member 'Josh' has done the following action : Bakugan Brawl

'Level 3 Bakugan Roll' :
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Josh
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:26 pm

...Of all the Bakugan to get...

Bakugan, Stand....! Aquos Elfin!..

Elfin
Power Level: 300
Defense: 1.0
Evasiveness: 6
Special Shot: +77
Special Effect: Attribute Change: Once per round, your Elfin may change her Attribute to either Ventus or Darkus.


Special Shot Meter: 77 Points

HIIIIIYAAAH! YOU'RE NOT SO BIG!! Very Happy Razz YOU MAY BE A ROBOT BUT I AM AQUOS ELFIN! Very Happy

Elfin
Power Level: 300
Defense: 1.0
Evasiveness: 6


vs.

Macubass
Power Level: 450
Energy Level: <9.0>
Defense: 1.1
Evasiveness: 5

Elfin
(300 G's) vs. Macubass (450 G's)

ACK!! WE'RE BEHIND!! Shocked WE GOTTA DO SOMETHING, JOSH!! AND FAST!! Mad 

...Elfin, we can sustain that much Damage... We're fine.

If you say so, Joshie! Very Happy Gotta trust my brawler dontcha know! Very Happy Razz BRING IN ON!!! Razz
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Masquerade_Darkon
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:36 pm

Well, I could just pass and force you to make a move, or end the round at 150 points of difference... But I think I'll save it instead.

Ability Activate! Mauser Barracuda!

(x2) Mauser Barracuda:
Effect:
- *Requires at least <2.5> for your Macubass to use this Ability Card.* Increases the Power Level of your Macubass by 400 points.
- Increases your Macubass’ Evasiveness by 3 points.


Looks like the Ricochet effect is already working to my favor. What was once a 3-point boost is now enhanced by an additional 2 points.

MACUBASS
Power Level: 450 + 400 = 850
Energy Level: <9.0> - <2.5> = <6.5>
Defense: 1.1
Evasiveness: 5 + 3 + 2 = 10

VS.

ELFIN
Power Level: 300
Defense: 1.0
Evasiveness: 6

MACUBASS
(850 pts) VS. ELFIN (300 pts)

The tides are turning, Josh. If you'd still like to accept the damage, I'll be happy to oblige. Wink


Last edited by Masquerade_Darkon on Thu Aug 01, 2013 12:04 am; edited 1 time in total
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Josh
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 10:48 pm

JOSHIE!!!! :xDO SOMETHING! Shocked 

I get it, Elfin! >_>

Ability Card, Activ-

Aren't I supposed to say this one, Joshie?! Very Happy

...*sigh* Fine. Ability Card, Activate!

SHOOTING STARDUST!!!!   ....How'd I do? :DPerfect, right? Razz

... Mind if we borrow some of that power, M_D? Wink

SPOILER ALERT!!! :PYou won't be getting it back! Razz:D

Shooting Stardust
Effect:
- Allows your Aquos Elfin to transfer 200 points from an opponent's Power Level to your Aquos Elfin.
- Increases your Aquos Elfin’s Evasiveness by 3 points.

Elfin
Power Level: 300 + 200 = 500
Defense: 1.0
Evasiveness: 6 + 3 = 9 + 2 = 11


vs.

Macubass
Power Level: 850 - 200 = 650
Energy Level: <6.5>
Defense: 1.1
Evasiveness: 10

Elfin
(500 G's) vs. Macubass (650 G's)
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Masquerade_Darkon
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 11:12 pm

XD Ok. Mirror this, Josh.

Gate Card Open! Enemy Down!

Enemy Down: This card decreases each of your opponent's Bakugan's Power Levels by 150 points and decreases each of your opponent's Bakugan's Evasiveness stats by 3 points.

MACUBASS
Power Level: 650
Energy Level: <6.5>
Defense: 1.1
Evasiveness: 10

VS.

ELFIN
Power Level: 500 - 150 = 350
Defense: 1.0
Evasiveness: 11 - 3 = 8


Now, Ability Activate! Mauser Barracuda!

(x2) Mauser Barracuda:
Effect:
- *Requires at least <2.5> for your Macubass to use this Ability Card.* Increases the Power Level of your Macubass by 400 points.
- Increases your Macubass’ Evasiveness by 3 points.

MACUBASS
Power Level: 650 + 400 = 1050
Energy Level: <6.5> - <2.5> = <4.0>
Defense: 1.1
Evasiveness: 10 + 3 + 2 = 15

VS.

ELFIN
Power Level: 350
Defense: 1.0
Evasiveness: 8

MACUBASS
(1050 pts) VS. ELFIN (350 pts)

Let's see what you do with that.


Last edited by Masquerade_Darkon on Thu Aug 01, 2013 12:05 am; edited 2 times in total
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Josh
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Wed Jul 31, 2013 11:28 pm

Elfin! Attribute Change: Darkus!

Excuse me while I change outta this old thing and step into something a little more.... DARKUS!!!! Very Happy

Elfin
Power Level: 350
Defense: 1.0
Evasiveness: 8


vs.

Macubass
Power Level: 1050
Energy Level: <4.0>
Defense: 1.1
Evasiveness: 15


Elfin (200 G's) vs. Macubass (1050 G's)

Let's do it, Elfin. Double Ability, Activate! Moon Rainbow + Darkus Gate Closing!

Moon Rainbow
Effect:
- Allows your Darkus Elfin to increase the Power Levels of all Darkus Bakugan on the battle field by 200 points, while decreasing the Power Levels of all your opponent's non-Darkus-Attributed Bakugan by 200 points.
- Increases your Darkus Elfin’s Evasiveness by 2 points.

Darkus Gate Closing
Effect:
- Allows your Darkus Bakugan to nullify the current Gate Card activated.
- Increases your Darkus Bakugan's Power Level by 300 points.
*Every time this card is used in a brawl, the Power Level boost is halved from the previous use.*

Elfin
Power Level: 350 + 200 = 550 + 150 = 700 + 300 = 1000
Defense: 1.0
Evasiveness: 8 + 4 = 12 + 2 = 14 + 2 = 16


vs.

Macubass
Power Level: 1050 - 200 = 850
Energy Level: <4.0>
Defense: 1.1
Evasiveness: 15


Elfin (1000 G's) vs. Macubass (850 G's)

TAKE THIS!!!! AND THIS!!!! ANNNNNNDDDDDDDDDDDDDDDDD- hold on, I need a drink of water. Razz *glulp* *gulp*

ELFIN!!!! Mad

WHAT?! Can't you see I'm trying to enjoy a drink at the moment?! Razz*gulp* Okay, I'm done. :DWhere was I? Oh, right! :DAAAAAANNNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD THIS!!!!!!!!!!!!!!!!!!!
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PostSubject: Re: Example Brawl: Josh Vs. Masquerade_Darkon   Thu Aug 01, 2013 12:25 am

... And this is why you should always enjoy your beverage BEFORE waging battle. XD

Ability Activate! Hunter Whip!

Hunter Whip:
Effect:
- *Requires at least <2.5> for your Macubass to use this Ability Card.* Allows your Macubass to decrease an opponent's Power Level by 400 points.
- Increases your Macubass’ Evasiveness by 2 points.

MACUBASS
Power Level: 850
Energy Level: <4.0> - <2.5> = <1.5>
Defense: 1.1
Evasiveness: 15 + 2 + 2 = 19


VS.

ELFIN
Power Level: 1000 - 400 = 600
Defense: 1.0
Evasiveness: 16


MACUBASS (850 pts) VS. ELFIN (600 pts)

With that, I believe you're out of possible moves. Good round, Josh. Here's the result of Life Gauge damage infliction:

Difference in Power: 850 - 600 = 250
Damage Dealt: 250 / 1.0 = 250
Damage Multiplier: X1

Since it's the first round of a brawl, Life Gauge damage is multiplied by 1, meaning it doesn't change. Here are the current Life Gauges as they stand.

M_D's LIFE GAUGE: 500 points
Life Gauge 100% 

JOSH'S LIFE GAUGE: 250 points
Life Gauge 50% 

The damage dealt would also go towards the evolutionary upgrade of my Macubass, as with each time damage has been calculated at the end of a round where your Guardian Bakugan was the victor.

Macubass Evolution: 250 points ||| 10,000 points

With each round of a Life Gauge brawl, the damage intensifies by adding 1 to the damage dealing multiplier so that the multiplier reads a number that corresponds with the current round that has just ended. This is simply so Life Gauge brawls don't need to drag out even if the Power differences end up being as minuscule as 50 points or even a tie.

Round 1 multiplier: X1
Round 2 multiplier: X2
Round 3 multiplier: X3

etc.

At this point in the game, it would be Josh's turn to set the Gate Card. Everything starts out fresh, however the Environment and its side effect remain the same for the duration of the entire game. If Josh and I were to continue, the Sunny Plain with Formations field would still be here, and the Ricochet side effect would remain active. Players continue to brawl until an opponent's Life Gauge reaches 0.
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